07-12-2012, 09:35 AM
Ploaj, now it's my turn to ask:
does the engine allow for dialogues? I think they would be a nice addition for this game.
I've decided on making the World Map like this:
S:starting point
M: Maid Café
1 to 4: Levels
The world map works like a mix of Super Mario Bros 3 and Super Mario World's. You start at the 'S', and you can move to other spots. You can't go through the level spots without beating them first. You can replay any level at will.
I'll probably add secret, branching points so the map isn't just a straight line, but the main elements are there.
The Maid Café spot acts like a 'hub' of sorts. You can access it from the start. Its purpose is somewhat similar to Toad Houses in SMB3 (getting powerups). Though, the place changes whenever you beat a new level.
To keep this 'fresh', every character would need a couple lines, so they don't repeat the same thing over and over like a parrot.
again, this is just a brainstorm and shouldn't be put over more important aspects of the game.
does the engine allow for dialogues? I think they would be a nice addition for this game.
I've decided on making the World Map like this:
Code:
Basic World Map Layout:
S---M---1---2---3---4
M: Maid Café
1 to 4: Levels
The world map works like a mix of Super Mario Bros 3 and Super Mario World's. You start at the 'S', and you can move to other spots. You can't go through the level spots without beating them first. You can replay any level at will.
I'll probably add secret, branching points so the map isn't just a straight line, but the main elements are there.
The Maid Café spot acts like a 'hub' of sorts. You can access it from the start. Its purpose is somewhat similar to Toad Houses in SMB3 (getting powerups). Though, the place changes whenever you beat a new level.
To keep this 'fresh', every character would need a couple lines, so they don't repeat the same thing over and over like a parrot.
again, this is just a brainstorm and shouldn't be put over more important aspects of the game.