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Super Mario World: All-Star Edition: Team Fangame Project
#10
(07-12-2012, 10:00 AM)sspp03 Wrote: Um, in this game, the sprites and tilesets do not and will not clash horribly. OTAKU (aka, ~CaMtEnDo~) have sprited some of the enemies and objects using the 16-bit palette seen in SMAS-SMB3 and SMA4. I and Mikeystar have recolored some of the FG seen in those screenshots using the SMAS-SMB3 palette, but some of them were ripped from Legend-Tony980's SMB3 Recoloured GFX pack on the NSMBX forums and the Knux's SMBX forums.

You can lazily recolor all the shit you want, but unless you get the game's actual art style down in one and not have SMB2 on SMB3 in the same picture, this just looks ugly to say the least.
The game has A LOT of promise, I've never seen such nice and polished things in a Mario fan game before, but the sprites just kill any interest I have for it.
~~LOVE~~ 1, 2, 3, 4, 5, 6, 7, 8, 9.
[Image: mousey.gif]
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RE: Super Mario World: All-Star Edition: Team Fangame Project - by Iceman404 - 07-12-2012, 02:47 PM

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