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[trash-split] Super Mario World: All-Star Edition: Team Fangame Project
#21
(07-12-2012, 05:35 PM)Mikeystar Wrote:
(07-12-2012, 05:28 PM)Crappy Blue Luigi Wrote:
(07-12-2012, 05:14 PM)Mikeystar Wrote: If you think the graphics we have are so bad, why not YOU make graphics then

this is literally the lowest form of rebuttal to criticism.

you do not have to be capable of making good pixel art to be allowed to criticize someone else's pixel art.

please try again.

You make it seem like we're supposed to be perfect, CBL. You see this topic is going all wrong just because of a few specs that shouldn't have a big deal to begin with.

You guys make it seem like you can't deal with 999 Lives, or, SMAS Graphics. And out of all the SMB3 Fangame Clones I've seen, we're trying to bw unique and original, not a clone. I can't see you guys helping with ASE or giving good appreciation seeing the negativity spawning around this topic.

I have no more to say at this point in time, and it would make us really happy if you guys would understand what we're trying to do. Brilliant fangames don't just come from the ground up. Sad

This, exactly this. We are setting aside this fangame from the other SMB3 Clones out there with new, original ideas that would enhance the gameplay, graphics that are pleasing to the eye, and an engine that was built from the ground up.
http://s4.zetaboards.com/SMWASE_Reactor/index

A top-notch Mario fangame in the works.
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RE: Super Mario World: All-Star Edition: Team Fangame Project - by StrikeForcer - 07-12-2012, 05:40 PM

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