I can't wait to long-boost off that.
Help me i'm so nerdy :B
Edit: segway, I'd look at SMK Pro Edition on how make new unique levels that feel like the originals, are unique, and are professional looking (no boosters in all levels, all art assets used properly, no over complexities that utterly confuse placement, no jump pad spam etc.)
Oh, and thanks for clearing the stat business up, that had me for a while.
Help me i'm so nerdy :B
Edit: segway, I'd look at SMK Pro Edition on how make new unique levels that feel like the originals, are unique, and are professional looking (no boosters in all levels, all art assets used properly, no over complexities that utterly confuse placement, no jump pad spam etc.)
Oh, and thanks for clearing the stat business up, that had me for a while.