07-15-2012, 12:49 AM
(07-14-2012, 09:50 PM)Gors Wrote:SMB2 had doors that were pretty much anywhere on the map
I have made the game's general level layout. This chart should explain things better than text.
You start on Level 1 (grass plains), and you can branch off to the athletic level (upper part) or underground (lower part). Beating any of the three floors will unlock Level 2, and so son.
Level 3 doesn't have a lower floor because I think the amount of 'levels' is enough. Also, it kind of compensates for the Level 4, which has no different layers (so I can group them in 3 groups of three levels, heh)
I wasn't sure where to put Starsock, because of the door kick ability. That forces the game to have some kind of city, which means it need to be at a surface level. I'm thinking to put her in Level 1, and make a couple of houses near the end.
Also those rectangles only show the general layout of the level. It doesn't necessarily mean the level needs to fit in a single 'room'.
also, shouldnt clearing a stage on the alternative route lead to the next level's alternate route? unless it works in the same way as what metal slug 3 did with its branching path system(all alternate routes always lead back to the main floor, eventually).