07-15-2012, 03:48 AM
A little "please" and "thank you" would be very appreciated. I'm not getting paid for this!
Usually, I have the most recent version of my NBFxReader in my Dropbox.
I decompressed the KATAM map and tile data and uploaded the files to MediaFire: Download, password is "thisispassword". Password for the RAR is "katamaps". Yes, I'm that witty.
Files 0989 to 1123 are maps. Drag&drop them into the "Graphics" panel of NBFxReader. 1124 to 1157 are tilsets. Drop those into the "Tiles" panel.
Palettes can be acquired using VBA: Open the Memory Viewer and Save offset 05000000 with size 200 for each room. The files you get can be dropped into the "Palette" panel of NBFxReader.
Just drop various files in there until you find something that matches.
On the right side of NBFxReader are several options. You need to set Tile Mode to 4bpp. Check the box next to "MagicAlpha" to set transparency of all palettes to the same color - you can choose a color by clicking on the colored square.
The last important option is the Map Columns setting at the top. Here, you define the width of the "Graphics" image. Set it to different values until the map looks correct.
You can ignore the other options for KATAM maps.
To save a map image as PNG, either click "Save" to save it in the same directory as the source file with file name "map_[mapfile]_[tilefile]_[palettefile].png" or click Save As to select where to save it with which name. You can then uncheck "Use source directory" if you want the "Save" button to save files into the same directory you just used with "Save as".
To give you some pointers, map 0989 matches tileset 1153. I think 0991 matches 1143 and 0997 compliments 1142.
Some trivia about NBFxReader and it's name. I made the program to view the .NBF-something files I found in the SNK vs Capcom Card Fighters DS rom, that's where the name comes from. Then I learned the data format is basically Nintendo's standard GBA and DS data format they use internally in the system RAM. I've then optimized the program to be able to view more fles properly and ripped the Dinosaur King DS maps. Currently, I'm working on some Lufia: The Ruins of Lore maps, but those are so badly organized! However, I've already found a few bits and bobs I wasn't able to get with VBA back in the day.
It's mostly my personal ripping tool, but if anyone thinks he can put it to use, feel free to do so.
Usually, I have the most recent version of my NBFxReader in my Dropbox.
I decompressed the KATAM map and tile data and uploaded the files to MediaFire: Download, password is "thisispassword". Password for the RAR is "katamaps". Yes, I'm that witty.
Files 0989 to 1123 are maps. Drag&drop them into the "Graphics" panel of NBFxReader. 1124 to 1157 are tilsets. Drop those into the "Tiles" panel.
Palettes can be acquired using VBA: Open the Memory Viewer and Save offset 05000000 with size 200 for each room. The files you get can be dropped into the "Palette" panel of NBFxReader.
Just drop various files in there until you find something that matches.
On the right side of NBFxReader are several options. You need to set Tile Mode to 4bpp. Check the box next to "MagicAlpha" to set transparency of all palettes to the same color - you can choose a color by clicking on the colored square.
The last important option is the Map Columns setting at the top. Here, you define the width of the "Graphics" image. Set it to different values until the map looks correct.
You can ignore the other options for KATAM maps.
To save a map image as PNG, either click "Save" to save it in the same directory as the source file with file name "map_[mapfile]_[tilefile]_[palettefile].png" or click Save As to select where to save it with which name. You can then uncheck "Use source directory" if you want the "Save" button to save files into the same directory you just used with "Save as".
To give you some pointers, map 0989 matches tileset 1153. I think 0991 matches 1143 and 0997 compliments 1142.
Some trivia about NBFxReader and it's name. I made the program to view the .NBF-something files I found in the SNK vs Capcom Card Fighters DS rom, that's where the name comes from. Then I learned the data format is basically Nintendo's standard GBA and DS data format they use internally in the system RAM. I've then optimized the program to be able to view more fles properly and ripped the Dinosaur King DS maps. Currently, I'm working on some Lufia: The Ruins of Lore maps, but those are so badly organized! However, I've already found a few bits and bobs I wasn't able to get with VBA back in the day.
It's mostly my personal ripping tool, but if anyone thinks he can put it to use, feel free to do so.