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[Program]2D Skeletal Animation Editor
#11
Not much progress on the editor in the past few days, actually no progress on the editor itself. I've been thinking of using slimdx for programs/tools instead of xna. I might also move from using xna to slimdx when making games. The only platform im aiming for is the pc, and if i ever want to go for the xbox or w/e i can easily move back to xna. To keep this post short, for those of you who have used slimDx, or directX, what are your thoughts and opinions when it comes to making games or graphical tools?

Im about leaning towards using slimdx over xna for programs, but unsure about using it for games.


Nvm, this isn't really a question thats appropriate for this kind of forum. Just going to continue searching the internets for answers and opinions.
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
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RE: [Program]2D Skeletal Animation Editor - by TheShyGuy - 07-16-2012, 12:22 PM

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