07-16-2012, 05:35 PM
First off, both of Magolor's boss forms should be included in one submission (I'm pretty sure he had two forms, right?), divided by folders (don't forget to include their EX variants in separate folders too).
Second, the textures should be in the same folder as the models they belong to rather than in a separate "images" sub folder), because the textures don't load on the model automatically like they should.
Third, you really should have .OBJs of each model. I know I don't have any rules set about this yet, but it's kind of required/strongly preferred in case someone can't use the .DAE or .SMD for any reason. To do this (and this only applies to the latest version of BRRES Viewer), make sure the model you want to export is showing on the screen (double-click the name to display it) go to Model > Export > OBJ, and save it in the same folder as its .DAE and .SMD. Afterwards, you'll have to change all the ".tga" extensions to ".png" in the .MTL file that came with the .OBJ (this can be easily done by pressing Ctrl + H in Notepad++ to bring up its replace function) so that the .OBJ will retain its texture mapping.
Fourth and final, since the site can only have one large preview image (not the icon, it's fine as-is) for each submission, you will have to find a way to fit all of the models that are included in your archive in a single preview image so they can all be seen.
Otherwise, everything looks very good for your first attempt, great job!
Second, the textures should be in the same folder as the models they belong to rather than in a separate "images" sub folder), because the textures don't load on the model automatically like they should.
Third, you really should have .OBJs of each model. I know I don't have any rules set about this yet, but it's kind of required/strongly preferred in case someone can't use the .DAE or .SMD for any reason. To do this (and this only applies to the latest version of BRRES Viewer), make sure the model you want to export is showing on the screen (double-click the name to display it) go to Model > Export > OBJ, and save it in the same folder as its .DAE and .SMD. Afterwards, you'll have to change all the ".tga" extensions to ".png" in the .MTL file that came with the .OBJ (this can be easily done by pressing Ctrl + H in Notepad++ to bring up its replace function) so that the .OBJ will retain its texture mapping.
Fourth and final, since the site can only have one large preview image (not the icon, it's fine as-is) for each submission, you will have to find a way to fit all of the models that are included in your archive in a single preview image so they can all be seen.
Otherwise, everything looks very good for your first attempt, great job!