11-10-2008, 09:05 PM
You don't have to add that line for each edit...
Pillow shading is where you have the lightsource facing the center of the object. It makes the sprite looks "pillowy," though pillow shading is bad for anything. To solve it, get a defined lightsource, the lightest colour being in that general area/the lightest colour where light hits the most.
Pillow shading is where you have the lightsource facing the center of the object. It makes the sprite looks "pillowy," though pillow shading is bad for anything. To solve it, get a defined lightsource, the lightest colour being in that general area/the lightest colour where light hits the most.