07-17-2012, 06:00 AM
(07-16-2012, 07:39 PM)Iceman404 Wrote: Light source, banding, pillow shading, dark colors, hilariously high contrast, boring/flat shading on the helicopter part.
That's all I see
EDIT: Also, the other helicopter frames in your avatar make absolutely no sense perspective wise, unless it's a broken chopper.
Well, my lightsource is coming from front like the original sprite, so i think pillow shading was inevitavible *of course, not so inevitavible*.
I agree that is a little weird, but its looking awesome!! *ok, not so much *
the timing is perfect the same on all frames....i use photoshop. Maybe is some bug animation plug in.
Animation seems a little complicated to me in my level... I made the entire sprite then started to animate. Is this correct?
Or should i make the animation with the outlines first and after shade all frames one by one? What is the best way? Some tutorial to help with animation?
Thanx a lot guys...I am learning a lot here *this sprite on avatar doesnt count*