07-20-2012, 11:33 PM
shinbs, buddy! your sprites, they're alright...
but you've got much too much shading and antialias. it's overdetailed.
tFR has an incredibly simply style to make it accessible and easy to make full sheets in, and it involves little shading and occasional antialias to smooth small kinks.
i made a pretty drastic edit:
see how shading is really only used to distinguish foreground limbs from background limbs?
now, removing all of that excess shading and antialias may have created some issues with the shaping of her hair, which i did not try to fix since you're going to know her hair shape a lot better than i do.
try not to rely on shading and antialias so much to define shapes, and keep at your sprite!
but you've got much too much shading and antialias. it's overdetailed.
tFR has an incredibly simply style to make it accessible and easy to make full sheets in, and it involves little shading and occasional antialias to smooth small kinks.
i made a pretty drastic edit:
see how shading is really only used to distinguish foreground limbs from background limbs?
now, removing all of that excess shading and antialias may have created some issues with the shaping of her hair, which i did not try to fix since you're going to know her hair shape a lot better than i do.
try not to rely on shading and antialias so much to define shapes, and keep at your sprite!