07-24-2012, 12:23 AM
(07-13-2012, 06:39 AM)Burby Wrote: I did notice that all the voice files are at half their original speed, and some files did seem slightly sped up, but it's also notable that some files did sound different on other platforms, for instance Gex 3 had some sound effects that were faster on the N64 than they were on the playstation, and when I ripped it from the playstation with PSound, said sounds played at the speed the N64 sounds played at. It may be the playstation itself that makes the sounds play differently, but then again I haven't tried any alternatives aside from a java program called jpsxdec, which sometimes rips entirely different files.
PSound rips audio data at a fixed frequency, meaning that you'll have to check if the sample is at the right pitch/speed. If the ripped samples don't match up right with the game (like if a 22050 Hz sample is supposed to be played at 11025 Hz) then I use Audacity and set the sample rate and match up the Project Rate to sample rate and export.