07-24-2012, 07:43 AM
(This post was last modified: 07-24-2012, 09:13 AM by Davy Jones.)
Bishoujo Senshi Sailor Moon S:
http://i.minus.com/iKZNm6g9CWsxv.png
http://i.minus.com/iNBonPvOVDywA.png
Samurai Shodown:
http://i.minus.com/ibzFlEdnga55BW.png
http://i.minus.com/iSyj5SNBxehD1.png
http://i.minus.com/iiqwwjnvTDlW7.png
http://i.minus.com/ibfAmD9pfd0LZ6.png
http://i.minus.com/iCR7RPlVgWpgX.png
The Ukyo Stage with palette issues:
http://i.minus.com/iHvUzwHABSMq8.png
vSNES screen has 49 colours, but the whole sheet (including bg colour) has 83. What a piece of shit. Kyoshiro Stage has no problems with palettes, but Nakoruru has and therefore uses the vSNES palette, same goes for Tamtam. Then the Galford Stage has a high amount of colours, but this comes from the palette-swapping ocean in the bg (an animation which moves independently from the other animations). Wan-Fu... no idea, I ripped him completely with vSNES.
So yeah, Samurai Shodown is complete with the exception of the Ukyo Stage.
Edit: WIP stuff from various fighting games:
http://i.minus.com/iVCZoK1X57eaS.png
http://i.minus.com/iKZNm6g9CWsxv.png
http://i.minus.com/iNBonPvOVDywA.png
Samurai Shodown:
http://i.minus.com/ibzFlEdnga55BW.png
http://i.minus.com/iSyj5SNBxehD1.png
http://i.minus.com/iiqwwjnvTDlW7.png
http://i.minus.com/ibfAmD9pfd0LZ6.png
http://i.minus.com/iCR7RPlVgWpgX.png
The Ukyo Stage with palette issues:
http://i.minus.com/iHvUzwHABSMq8.png
vSNES screen has 49 colours, but the whole sheet (including bg colour) has 83. What a piece of shit. Kyoshiro Stage has no problems with palettes, but Nakoruru has and therefore uses the vSNES palette, same goes for Tamtam. Then the Galford Stage has a high amount of colours, but this comes from the palette-swapping ocean in the bg (an animation which moves independently from the other animations). Wan-Fu... no idea, I ripped him completely with vSNES.
So yeah, Samurai Shodown is complete with the exception of the Ukyo Stage.
Edit: WIP stuff from various fighting games:
http://i.minus.com/iVCZoK1X57eaS.png