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Stages from SNES fighting games (Tool: vSNES)
Bishoujo Senshi Sailor Moon S:
[Image: ibrXDzkzQgyrSa.png]
http://i.minus.com/iKZNm6g9CWsxv.png
[Image: iGWkmC364Y7ZA.png]
http://i.minus.com/iNBonPvOVDywA.png

Samurai Shodown:
[Image: ibnC46kaaAEC6Y.png]
http://i.minus.com/ibzFlEdnga55BW.png
[Image: ibnWsFQ0O7HiXB.png]
http://i.minus.com/iSyj5SNBxehD1.png
[Image: iqTq2CqzRJduj.png]
http://i.minus.com/iiqwwjnvTDlW7.png
[Image: ibp3Ho2G8f3TNH.png]
http://i.minus.com/ibfAmD9pfd0LZ6.png
[Image: ibesKzG9wLAot3.png]
http://i.minus.com/iCR7RPlVgWpgX.png

The Ukyo Stage with palette issues:
http://i.minus.com/iHvUzwHABSMq8.png
vSNES screen has 49 colours, but the whole sheet (including bg colour) has 83. What a piece of shit. Kyoshiro Stage has no problems with palettes, but Nakoruru has and therefore uses the vSNES palette, same goes for Tamtam. Then the Galford Stage has a high amount of colours, but this comes from the palette-swapping ocean in the bg (an animation which moves independently from the other animations). Wan-Fu... no idea, I ripped him completely with vSNES.

So yeah, Samurai Shodown is complete with the exception of the Ukyo Stage.

Edit: WIP stuff from various fighting games:
http://i.minus.com/iVCZoK1X57eaS.png
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
Thanked by: HandToeKnee, Garamonde


Messages In This Thread
RE: Stages from SNES fighting games (Tool: vSNES) - by Davy Jones - 07-24-2012, 07:43 AM

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