07-26-2012, 08:21 AM
Once again people use 8-bit instead of 4bpp.
8-bit has nothing to do with the graphics, but yes, NES sprites use 4bpp (4 bits per pixel) meaning that a sprite can only have 4 colours (one being transparency most of the time).
However, the sprites themselves: The duck's flying looks really odd and the colours used on the people make them hard to see. Specially the gun (the 'being fired' sprite I though was a spade at first). It's not a stab at it but I'd clean up your design, either making a bigger sprite or a simpler cleaner one.
8-bit has nothing to do with the graphics, but yes, NES sprites use 4bpp (4 bits per pixel) meaning that a sprite can only have 4 colours (one being transparency most of the time).
However, the sprites themselves: The duck's flying looks really odd and the colours used on the people make them hard to see. Specially the gun (the 'being fired' sprite I though was a spade at first). It's not a stab at it but I'd clean up your design, either making a bigger sprite or a simpler cleaner one.