07-28-2012, 03:08 PM
(07-28-2012, 07:29 AM)Meta Wrote:(07-27-2012, 04:56 PM)Rai Wrote: Doom 3 was more comparable to a pop-up book than horror, though.
nope, but thanks for the try.
I'm serious. No self-respecting horror games arms you to the teeth and uses weak enemies for anything less than a zerg rush. Doom 3 was at its best when it dropped the horror pretense and went full-action. The introduction to the Mancubus? Yes, please. Putting a shell through the 50th lone Imp this day? Laem.
It's the same reason why I don't consider Dead Space horror, though it embraces the action side of things far better than Doom 3 bothered to, rendering a nice kind of Evil Dead 2 feel.
Horror needs to be just as much about function as aesthetic. When an enemy pops up in Doom 3 or Dead Space, you know full and well that you're capable of dropping them. By upscaling the danger of each individual encounter (the ghosts in Fatal Frame are a good example), you make each encounter carry that much more tension. I loved Silent Hill: Homecoming's take on action-horror, for instance, because even though you could survive most any encounter, you knew you were going to get chunks taken out of you.
Slender is as far to the end of that scale as you can get. A single encounter has an enormous potential GAME OVER hanging over it.
So yeah, Doom 3 is about as much horror as I am black.