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Titan's Pixelbook
#4
Actually, unless you're aiming for a specific game's style for the SNES or Genesis (or Turbografx?), or you're hacking a game with your own art, you really don't need to concern yourself with the true definition of 16-bit. With that, Previous is right, it needs more contrast. You could probably get away with reducing your palette down a bit. 4 shades of one color on a sprite that small is kind of ridiculous, you probably only need 3 shades of yellow, possibly only 2 (if I'm wrong on that, though, someone else correct me).

If I may ask though, what is it? A flower? A sun? What's the object's purpose?
Thanked by: TitanZetta


Messages In This Thread
Titan's Pixelbook - by TitanZetta - 07-28-2012, 05:37 PM
RE: Titan's Pixelbook - by Previous - 07-28-2012, 05:41 PM
RE: Titan's Pixelbook - by Five Stars - 07-28-2012, 09:07 PM
RE: Titan's Pixelbook - by Tellis - 07-28-2012, 09:25 PM
RE: Titan's Pixelbook - by TitanZetta - 07-28-2012, 11:23 PM
RE: Titan's Pixelbook - by Previous - 07-29-2012, 06:37 AM
RE: Titan's Pixelbook - by TitanZetta - 07-29-2012, 10:22 AM
RE: Titan's Pixelbook - by Garamonde - 07-29-2012, 11:27 AM
RE: Titan's Pixelbook - by TitanZetta - 07-29-2012, 06:25 PM
RE: Titan's Pixelbook - by Shade - 07-29-2012, 06:57 PM
RE: Titan's Pixelbook - by Previous - 07-29-2012, 07:00 PM
RE: Titan's Pixelbook - by TitanZetta - 07-29-2012, 07:47 PM
RE: Titan's Pixelbook - by Cobalt Blue - 07-29-2012, 11:15 PM
RE: Titan's Pixelbook - by TitanZetta - 07-30-2012, 06:24 AM
RE: Titan's Pixelbook - by TitanZetta - 07-30-2012, 06:59 PM
Slacker... - by TitanZetta - 08-14-2012, 05:11 PM
RE: Titan's Pixelbook - by Garamonde - 08-14-2012, 06:03 PM

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