I might be able to add support for reading BMPs (maybe even 32 bit ones, whatever they are) but never ever will I let you save them, there's no point.
EDIT: Just so you know, my program can now zoom in and out, draw rectangles, and read BMPs (apparently 32 bit ones too, according to the decoder I'm using). And the rectangles don't lag when zoomed in, since they're drawn separately from the actual image
(Although to be fair that's just how anybody would do it with AS3 so it's not that special.)
However I'll have to wait till tomorrow to upload it, since I still need to write a readme (there are a couple of shortcuts) and it's REALLY late right now.
EDIT: Just so you know, my program can now zoom in and out, draw rectangles, and read BMPs (apparently 32 bit ones too, according to the decoder I'm using). And the rectangles don't lag when zoomed in, since they're drawn separately from the actual image
![Smug Smug](https://www.vg-resource.com/images/custom_smilies/smug.gif)
However I'll have to wait till tomorrow to upload it, since I still need to write a readme (there are a couple of shortcuts) and it's REALLY late right now.