07-31-2012, 01:22 AM
at the risk of sounding like a fanboy i'm going to say that doom 3 is the only game ever who genuinely causes tension on you. not the tension as the fellow poster mentioned arriba as in "shit coming out of the closet", but genuinely as in it builds tension and it keeps constant, from the very start when shit hits the fan, to the very last battle(ignoring the anticlimatic last battle, though). said tension is what, even when you can tear apart imps and almost whatever came in front of me by the very last moments of the game(i found myself bullying a mancubus with the shutgun for the fun of it) the whole atmosphera and the clausthrophobia these corridos cause on the player is almost unique.
it doesnt matter if you're aware that you know you walked thru that corridor and cheked every corner, or that you're good with the shotgun. there is still that point in wich you can be ambushed and miss that momentum when the imp gets too close. even when the game eventually teachs you that you're surrounded and things can literally spawn out of nowhere, you can still find yourself being cautious, taking out your light every so often to check a corner in search for ammo or those scarce supplies -even when you know that is a trap-.
it builds suspense, and makes you overly tense to a point there are segments where you can feel the fear of taking a certain step or opening a particular door. and its a feeling that goes across the game, almost from the very start to the very end.
other games have taken the "horror" "genre" and literally do whatever people thinks is scary nowdays -wich usually leads to shock and disgust like in dead space.
it doesnt matter if you're aware that you know you walked thru that corridor and cheked every corner, or that you're good with the shotgun. there is still that point in wich you can be ambushed and miss that momentum when the imp gets too close. even when the game eventually teachs you that you're surrounded and things can literally spawn out of nowhere, you can still find yourself being cautious, taking out your light every so often to check a corner in search for ammo or those scarce supplies -even when you know that is a trap-.
it builds suspense, and makes you overly tense to a point there are segments where you can feel the fear of taking a certain step or opening a particular door. and its a feeling that goes across the game, almost from the very start to the very end.
other games have taken the "horror" "genre" and literally do whatever people thinks is scary nowdays -wich usually leads to shock and disgust like in dead space.