Users browsing this thread: 1 Guest(s)
GBA Sprite Ripping Tutorial
#10
(08-01-2012, 11:13 AM)Shadow Kami Wrote: Theres beefed up version of the VBA:
Heres the link:http://zfgc.com/index.php/projects/items/view/15
Nice. But I just filter everything I need manually inside GBAGfx.h, so that only the interesting ranges would be drawn. It is also probably possible to track sprite table and just draw everything at once by patching pointers.
Thanked by:


Messages In This Thread
GBA Sprite Ripping Tutorial - by Belial - 05-23-2009, 10:34 AM
RE: GBA Sprite Ripping Tutorial - by Ton - 05-23-2009, 11:18 PM
RE: GBA Sprite Ripping Tutorial - by Maneko - 05-23-2009, 11:24 PM
RE: GBA Sprite Ripping Tutorial - by Dazz - 05-24-2009, 03:03 AM
RE: GBA Sprite Ripping Tutorial - by ssprite05 - 07-19-2009, 03:25 PM
RE: GBA Sprite Ripping Tutorial - by Belial - 12-23-2009, 02:39 PM
RE: GBA Sprite Ripping Tutorial - by gensym - 08-01-2012, 10:41 AM
RE: GBA Sprite Ripping Tutorial - by Kami - 08-01-2012, 11:13 AM
RE: GBA Sprite Ripping Tutorial - by gensym - 08-02-2012, 12:50 AM

Forum Jump: