08-03-2012, 08:48 AM
then you're thinking wrong. completely wrong.
8-bit sprites don't use 8 colors per sprite; in fact, 8-bit doesn't even refer to sprites themselves, but rather the console's processor. "8-bit sprites" are just a colloquial form to refer graphics rendered in said hardware, so using it as 'style' is pretty erroneous.
This being said, if you're using NES limitations for your sprites, the console can render graphics with colors in this palette:
Also, three colors plus transparency can be assigned to each 8x8 tile of the sprite, though there are limits on how many colors the NES can display at a given time. Briefly, an usual NES sprite needs to be done with only 3 colors plus transparency.
This is if you were aiming for NES sprites, since NES is pretty popular. But just for comparision, several other game consoles such as Master System, Game Gear, Gameboy and even home computers such as MSX and Atari series are 8-bit, and each has different limitations graphics-wise.
8-bit sprites don't use 8 colors per sprite; in fact, 8-bit doesn't even refer to sprites themselves, but rather the console's processor. "8-bit sprites" are just a colloquial form to refer graphics rendered in said hardware, so using it as 'style' is pretty erroneous.
This being said, if you're using NES limitations for your sprites, the console can render graphics with colors in this palette:
Also, three colors plus transparency can be assigned to each 8x8 tile of the sprite, though there are limits on how many colors the NES can display at a given time. Briefly, an usual NES sprite needs to be done with only 3 colors plus transparency.
This is if you were aiming for NES sprites, since NES is pretty popular. But just for comparision, several other game consoles such as Master System, Game Gear, Gameboy and even home computers such as MSX and Atari series are 8-bit, and each has different limitations graphics-wise.