(08-03-2012, 08:43 AM)Previous Wrote: As people have covered: There is no "8 bit" for sprites.
Most people who have any idea of how these thing work usually seem to use the term to mean using the NES palette Gors posted, even though it's only a 6-bit encoding, and a limit of 3 colours + transparency per 8x8 tile, or per sprite.
As Previous has said, though, there is no such thing as just "8-bit". A bit is a single binary digit in a computer system. For example, a 1-bit system can only store 2 different states of data (1 or 0). A 2-bit system can store 4 (00, 01, 10, 11), etc. An 8-bit system can store 256 different states. What those states mean is entirely at the discretion of the software using it. Just saying "8-bit" is simply referring to the amount of data you're using to store something, it doesn't have anything to do with sprites unless you attach that to something.