Hmm, I did once consider I was spriting in cramped conditions once (but that led to a smaller sprite style). And with this, most of my work ends up looking squashed, and that's not a very good thing.
But with this new insight, (using a known character's shilouette when spriting) it will most likely help with my sprites in the long run.
In the meanwhile, have a gundam..head. I dunno where I was going with this.
But with this new insight, (using a known character's shilouette when spriting) it will most likely help with my sprites in the long run.
In the meanwhile, have a gundam..head. I dunno where I was going with this.