(08-02-2012, 06:03 PM)Lugana Rysniq Wrote:(08-02-2012, 11:15 AM)lubdar Wrote: I'll give that a try and see how it goes; I saw a video on youtube where a person had messed with something called FRAPS and it made his audio choppy and everything tinted blue like this....
Any tips on the UV flipping that was mentioned? I was looking this up but the guides I came across seemed to want me to have a t-pose model that I can cut in half?
You can flip the UV's or the Texture it Self (Easier)
(08-02-2012, 06:21 PM)lubdar Wrote: Sorry for my naive understanding, but I'll try flipping the texture along different axis and see what works.
I've found that for ff12, with the lack of an in-game model viewer, any snapshot taken is affected by the perspective. At first I thought it was somewhat interestingly stylized, but now I realize that its somewhat of a nuisance... Any tips on how to overcome this?
any tips on scaling the UV? is there a ballpark range to enter?
EDIT 04AUG2012: I think i"ve figured it out, but the UVs were all distorted, i think it's mainy due to the camera placement at the time of the snapshot, for model viewer like shots it might work fine, but from in-game where the camera is at different angles i think the resulting obj and UVs will be appropriately skewed