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Planning to Rip Sonic 4 Episode 2
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(08-04-2012, 03:06 AM)ItsEasyActually Wrote: And @Random Talking Bush, they're actually closer in design to the Unleashed models if you look at the mouths, though the mouth rigs are closer to that of Generations (IIRC). I'll release that script whenever I actually figure out how to fix the skeletons and weight them appropriately.
Right. Tails's textures have the same names as his Unleashed model's, which also helps with that fact.

And on a similar note, gawd dang there are a lot of *NO model formats that Sega's using for their games. All of which are very similar to one another, from what I've seen (such as starting with the same N*IF headers). Still have no idea how to parse them, as I'm a complete newb to that kinda thing. The ones I've seen are as follows (if this means anything):

CNO: Sonic the Hedgehog 4 (PS3)
ENO: Sonic the Hedgehog 4, Sonic Free Riders (XBox 360)
GNO: Various Sonic games (Wii)
INO: Sonic the Hedgehog 4 (iPod / Windows Phone 7, possibly the Android / Blackberry versions?)
UNO: K-On: Houkago Live (PSP)
XNO: Sonic the Hedgehog '06 (XBox 360)
ZNO: Sonic the Hedgehog 4 (PC)

I'm not sure if the PS3 version of Sonic 06 has a different model format or not, as I don't have the files to check.
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Messages In This Thread
RE: Planning to Rip Sonic 4 Episode 2 - by josh98 - 06-16-2012, 12:04 PM
RE: Planning to Rip Sonic 4 Episode 2 - by TGE - 06-16-2012, 05:02 PM
RE: Planning to Rip Sonic 4 Episode 2 - by josh98 - 06-16-2012, 05:52 PM
RE: Planning to Rip Sonic 4 Episode 2 - by TGE - 06-16-2012, 06:00 PM
RE: Planning to Rip Sonic 4 Episode 2 - by Random Talking Bush - 08-04-2012, 05:30 AM

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