08-04-2012, 09:25 AM
You really should try a more dynamic pose. Right now, your character looks like a paper cutout.
The position you have him in is too static and symmetrical, it doesn't seem natural. It lacks life.
If you don't think it rude of me, I've made an interpretation of your character.
To be totally honest, I don't really like what I settled on finishing with, but I think
it illustrates my point just as well.
This is still a standard generic pose, but do you see how much more interesting to look at it is?
Don't pay attention to the shading, It's all off and broken in most places, but impatience
does that to sprites.
I guess my advice here is that you should take some time to work on a more dynamic pose for your
character, and practice proper texturing and shading. My example may be quite flawed in itself, and
I am by no means telling you to imitate it, please don't in fact. I love seeing new spriters, and the
progress they make along the way. I wish you the best of luck GG7.
The position you have him in is too static and symmetrical, it doesn't seem natural. It lacks life.
If you don't think it rude of me, I've made an interpretation of your character.
To be totally honest, I don't really like what I settled on finishing with, but I think
it illustrates my point just as well.
This is still a standard generic pose, but do you see how much more interesting to look at it is?
Don't pay attention to the shading, It's all off and broken in most places, but impatience
does that to sprites.
I guess my advice here is that you should take some time to work on a more dynamic pose for your
character, and practice proper texturing and shading. My example may be quite flawed in itself, and
I am by no means telling you to imitate it, please don't in fact. I love seeing new spriters, and the
progress they make along the way. I wish you the best of luck GG7.