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LP's place with sprites in it
#5
Quote:As for the blob guy, his left hand flicks up too much and also looks a bit too far back. Even armless characters (such as Rayman) have kinda invisible arms to keep everything looking right. His hat bounce also looks really forced at the moment.

I definitely see what you mean with the hand. Now that I look at it, it looks rather uncomfortable. I'll get to him after I touch up Narome.

Quote:Don't be put off, they're really not bad, and I believe you're skilled enough to get them looking really froody.

Thanks! I'll try my best.

Quote:For now I'd get the base sprite sorted out before trying to animate anything, as it could save you a lot of time.

Will do.
[Image: potential2nddraft.gif]
Here is a roughly drawn update. Am I understanding your advice? I moved his green arm back a bit, like you said.
Hopefully that looks a little more fightingish. I left his human arm for now because while you said it looks wrong,
I'm unsure of how to fix it. The tentacles(actually called punctors) are in a slightly more battle ready pose now,
too.

Does this look any better? I'd like to know before doing the shading and clean up work.
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Messages In This Thread
LP's place with sprites in it - by LunchPolice - 08-04-2012, 12:04 AM
RE: LP's Fighting-Gameish Sprites - by Goemar - 08-04-2012, 04:42 AM
RE: LP's Fighting-Gameish Sprites - by LunchPolice - 08-04-2012, 06:11 PM
RE: LP's Fighting-Gameish Sprites - by Previous - 09-30-2012, 04:10 AM
RE: LP's Fighting-Gameish Sprites - by Keiang - 09-30-2012, 10:49 PM
RE: LP's Fighting-Gameish Sprites - by Previous - 10-01-2012, 04:59 AM
RE: LP's Fighting-Gameish Sprites - by Frario - 10-01-2012, 01:24 PM
RE: LP's Fighting-Gameish Sprites - by Marth - 06-22-2013, 11:44 PM
my band - by LunchPolice - 07-10-2013, 05:55 AM
run man - by LunchPolice - 07-19-2013, 07:56 AM
RE: LP's place with sprites in it - by Quotient - 07-19-2013, 07:23 PM
RE: LP's place with sprites in it - by Gors - 10-01-2013, 06:01 AM
RE: LP's place with sprites in it - by Gors - 03-08-2014, 12:29 PM

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