08-04-2012, 10:45 PM
The fellows on the last image seem hard to read, most likely is how the pallete's scattered in many areas. Most notably the giant and the guildmaster(?). For some reason the eyes are too dark to read and can't make out of it because of their facial details/hair obscuring them and the fact that some colors seem to blend in with one-another, and the seemingly heavy use of brown.
For your RPG protags they have somewhat of a contrast issue here too. Some details blend in with others (the knight's shinguards) while others tend to melt in certain areas (the modern take on the bard class). The nekomimi's proportions seem off, but hard to tell in that angle, and the gunner seems to have twisted his foot to get a clear shot at a zombie.
I can say nothing for the Mega Man X enemy though, but what I can tell it's for that Mega Man X: Corrupted fangame I've been hearing about that is in dev.
For your RPG protags they have somewhat of a contrast issue here too. Some details blend in with others (the knight's shinguards) while others tend to melt in certain areas (the modern take on the bard class). The nekomimi's proportions seem off, but hard to tell in that angle, and the gunner seems to have twisted his foot to get a clear shot at a zombie.
I can say nothing for the Mega Man X enemy though, but what I can tell it's for that Mega Man X: Corrupted fangame I've been hearing about that is in dev.