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Ripping sprites from DirectX games
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Well, those sprites are on a black background which their alpha-aliasing (transparent AA) blends into, so unless Icetigris did that by accident, PIX must have done it and therefore you couldn't use it even as a last resort.
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Ripping sprites from DirectX games - by puggsoy - 08-05-2012, 02:53 PM
RE: Ripping sprites from DirectX games - by Garamonde - 08-05-2012, 03:08 PM
RE: Ripping sprites from DirectX games - by Dazz - 05-26-2014, 10:41 AM

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