08-05-2012, 11:24 PM
(This post was last modified: 01-28-2013, 07:48 PM by Jermungandr.)
I apologize for how long it's taking between updates. Amongst other things I am currently undergoing some rather annoying computer problems. Anyways ...
Before I get to the real update, there has been yet another extremely small update to the Kirby sheet:
Okay now for the actual new stuff.
(Original Sheet: http://www.spriters-resource.com/nes/kir...sheet/2613 )
Did you know that Javelin knight only appears in one battle in the entire game? I hadn't even noticed that before.
(Original Sheet: http://www.spriters-resource.com/nes/kir...sheet/2593 )
There honestly isn't really anything in this sheet that I hadn't included in the original. The only real difference is the color correction and the fact that the new sheet simply looks cleaner.
(No original sheet)
This one is pretty much just for the hell of it. Didn't really take that much effort aside from actually having to play each version of the game.
If you are already a familiar fan of the game, then this is probably the sheet you've been waiting for.
Going slightly off topic for a moment, this sheet brings up one of the things I was very disappointed about in Kirby's Return to Dream Land. For a game that is trying to imitate the style of the classic Kirby games, it's rather irritating that they would leave out one of the most fundamental aspects of the series: The little goofy animations that would accompany the entrance to a new world. They were present in Kirby's Dream Land, Kirby's Adventure, Kirby's Dream Land 2, Kirby's Dream Land 3, Kirby 64, and even the incredibly recent Kirby's Epic Yarn. To some extent they were even present in Kirby Super Star.
But in Return? All we get is a brief animation between each world of the ship's parts getting put back on. It's repetitive and dull and really feels like a gyp. It's even worse since we have four characters present for the story and we only ever get to see them interacting during the cutscenes surrounding the final boss. Seriously guys? You couldn't come up with some Kirby 64-esque things for these guys to do together? It's clear from a lot of the game that you guys got lazy but this is the clearest indicator of all.
*sight* Anyways, I'm just ranting. Ignore me.
This final sheet goes with the one before it. Before you comment, I'm aware that Level 8 scene is incomplete, the rest of it will be in Part 2. I only included this part of it here for the sake of including all the translations.
It's kind of an interesting note that even though the Japanese and English versions are identical for the most part, the Japanese version says "Fountain of Dream" rather than "Fountain of Dreams". See for yourself.
I made the icons the way they are because I felt it was a good way to indicate that these two sheets go with one another, but if you feel they are too ugly this way I can always change it.
Before I get to the real update, there has been yet another extremely small update to the Kirby sheet:
Okay now for the actual new stuff.
(Original Sheet: http://www.spriters-resource.com/nes/kir...sheet/2613 )
Did you know that Javelin knight only appears in one battle in the entire game? I hadn't even noticed that before.
(Original Sheet: http://www.spriters-resource.com/nes/kir...sheet/2593 )
There honestly isn't really anything in this sheet that I hadn't included in the original. The only real difference is the color correction and the fact that the new sheet simply looks cleaner.
(No original sheet)
This one is pretty much just for the hell of it. Didn't really take that much effort aside from actually having to play each version of the game.
If you are already a familiar fan of the game, then this is probably the sheet you've been waiting for.
Going slightly off topic for a moment, this sheet brings up one of the things I was very disappointed about in Kirby's Return to Dream Land. For a game that is trying to imitate the style of the classic Kirby games, it's rather irritating that they would leave out one of the most fundamental aspects of the series: The little goofy animations that would accompany the entrance to a new world. They were present in Kirby's Dream Land, Kirby's Adventure, Kirby's Dream Land 2, Kirby's Dream Land 3, Kirby 64, and even the incredibly recent Kirby's Epic Yarn. To some extent they were even present in Kirby Super Star.
But in Return? All we get is a brief animation between each world of the ship's parts getting put back on. It's repetitive and dull and really feels like a gyp. It's even worse since we have four characters present for the story and we only ever get to see them interacting during the cutscenes surrounding the final boss. Seriously guys? You couldn't come up with some Kirby 64-esque things for these guys to do together? It's clear from a lot of the game that you guys got lazy but this is the clearest indicator of all.
*sight* Anyways, I'm just ranting. Ignore me.
This final sheet goes with the one before it. Before you comment, I'm aware that Level 8 scene is incomplete, the rest of it will be in Part 2. I only included this part of it here for the sake of including all the translations.
It's kind of an interesting note that even though the Japanese and English versions are identical for the most part, the Japanese version says "Fountain of Dream" rather than "Fountain of Dreams". See for yourself.
I made the icons the way they are because I felt it was a good way to indicate that these two sheets go with one another, but if you feel they are too ugly this way I can always change it.