08-07-2012, 12:14 AM
the usual protip reads as "avoid using saturated colors as a background color for your canvas as they usually affect your perception of color". same happens with pure black or white. use more neutral colors, such as grays, as they dont interfer with your palette.
as far as i can tell, your shading suffers greatly for this lack of contrast and proper choice of colors. the Rsmaller characters however give me a weird feeling... as if they were composed of several edits glued together - if not eyeballed-. tehir body's desing shifts quite constantly on each sprite and they do not follow any kind of coherent aesthetic - not to mention the last purple character being completely awful compared to the rest).
as far as i can tell, your shading suffers greatly for this lack of contrast and proper choice of colors. the Rsmaller characters however give me a weird feeling... as if they were composed of several edits glued together - if not eyeballed-. tehir body's desing shifts quite constantly on each sprite and they do not follow any kind of coherent aesthetic - not to mention the last purple character being completely awful compared to the rest).