08-08-2012, 04:00 AM
(08-08-2012, 12:22 AM)TheShyGuy Wrote: Assuming that your just learning flash
Well yeah that's the thing I'm not, I'm fairly experienced already. I mean I've already made some pretty good AS3 programs. It's just that I wanted to make my first game, but since it isn't that complicated it's pretty much a waste of time to program all the collisions and stuff myself. I mean if Flixel can give me in 2 seconds what would take me probably months to code (including debugging and whatnot) then you know why not.
Of course in future games I'll surely make my own engine from scratch, since collisions will get more complicated and my needs will reach beyond Flixel's flexibility.
And yeah I think I will add a story. As you can see the text is pretty much sorted so I'll have some sort of story or dialogue there. My biggest question is pretty much where it comes from, I mean a million games already have the player being a "test subject" and the "tester" is talking to them, so I don't want to do that.
But the player doesn't need an incentive that much, in my opinion. I mean sure a story adds some curiosity, but personally in a game with a challenge, simply completing that challenge is enough of a reason for me.