08-09-2012, 02:23 AM
for a start, you nailed quite nicely the shadding on that sprite(the first one) and managed to get a proper balance between readbility and contrast by a proper use of hihglights and shadows. the details such as the face are quite stylized. the gradient-based palette does work, but it could be easily optimized with minimal effort.
however
the rest of the set is awful. there are elements on each one of them that makes me wonder what is the actual timespan between them that made the quality drop so much -instead of improve. it seems like, for example, you asumed that adding some random traces of lines here and there contributed to making the sprites more detailed, but instead -and coupled with the poor color choices and low contrast- made them look as if their were basically made out of random noise. the face of the character on the stand is a joke. the proportions on the 6th character are quite off, while the 5th one seems to lack any bones on his arms. and again in the last one you didn't even tried.
i'd like to see a new sprite, or at least you trying to be more constant on what is apparently a huge lack of attention to those details.
however
the rest of the set is awful. there are elements on each one of them that makes me wonder what is the actual timespan between them that made the quality drop so much -instead of improve. it seems like, for example, you asumed that adding some random traces of lines here and there contributed to making the sprites more detailed, but instead -and coupled with the poor color choices and low contrast- made them look as if their were basically made out of random noise. the face of the character on the stand is a joke. the proportions on the 6th character are quite off, while the 5th one seems to lack any bones on his arms. and again in the last one you didn't even tried.
i'd like to see a new sprite, or at least you trying to be more constant on what is apparently a huge lack of attention to those details.