08-09-2012, 04:08 AM
(08-09-2012, 02:33 AM)Meta Wrote: have you ever considered animating those frames to see if the animations are smooth?
i can already tell most of the frames are redundant, and the motion blur doesnt work. not to mention the character seems to shift the body of his legs(among other bodyparts) on each frame.
the whole things is a massive clusterfuck of poorly executed shading -almost everything suffers from pillowshading- and the character desings feels more like an edit of X/Zero from the snes.
Hey Meta, I've seen these sprites in motion and they do animate smoothly (You can see them play out in the current web demo of the game, it is linked at the end of the opening post). I mentioned in my opening post that some of the choreography wasn't the best and I will be redoing some of it. Is there any tips you can provide in regards to creating good motion blur and eliminating pillow shading?