Users browsing this thread: 8 Guest(s)
Super Mario World: All-Star Edition: Team Fangame Project
#54
(08-04-2012, 02:31 PM)Shadow Kami Wrote: Mikeystar, Have you tried using the Clean Mem DLL, it eliminates unneeded data and helps improve the games speed.

I don't know what version this uses but GM 8.0 runs about 10 FPS faster than GM 8.1, and that's using optimalized scripting and coding, I minimalized coding for I project I was working on and I imported the data to GM 8.0 and made a couple minior changes and it ran at about 60 FPs most of the time, unlike being on GM 8.1 which it ran at about 45-50 FPS tops.

Hope this helps.

Yes, we are using it in SMW: ASE, the Cleanmem DLL actually works alot. And we use Game Maker 8.0 Pro FYI. Also, we have been working on shrinking the dev size. And it's been helpinng ever since. Sorry is this is a bump.

Also... Here's a preview of a level in World 8 called Beezerk Beehive.

[Image: pedeQ.png][Image: hDaT3.png]
[Image: 9Guik.png][Image: chui3.png]
[Image: wX7oM.png]

This is actually a segment in the level, not the entire level. It features many elements from several Mario games including SMB2, SML2, and SMB1. You will see once we clear up more of ASE' s file size so it can play better than it is now.
My name is Mikeystar, I am the co-founder of Super Mario: All-Star Attack!, a Mario fangame started by me and ~CaMtEnDo~ in the year of 2010.

 Wink

The Super Mario World ASE Reactor! Join Today!
http://s4.zetaboards.com/SMWASE_Reactor/index

The Super Mario All-Star Attack demo is out! Play Now!
http://www.vg-resource.com/thread-27416.html

The All-Star Attack YouTube Playlist is here, see it on this link:

[Video: https://www.youtube.com/watch?v=rR3hxsct...VO&index=5]
Thanked by: StrikeForcer


Messages In This Thread
RE: Super Mario World: All-Star Edition: Team Fangame Project - by Mikeystar - 08-10-2012, 06:43 PM

Forum Jump: