(07-23-2012, 05:45 PM)Hoeloe Wrote:(07-23-2012, 05:36 PM)Mikeystar Wrote: 20-40 FPS is what I normally get.
20-40 is a pretty ridiculous variation for running something on the same machine, and 40 is really quite low if your base is 60. I appreciate that you're trying to fix the problem, but it might be worth looking at some slightly lower-level stuff than you have previously, stuff like memory management; garbage collection, memory leakage and the like.
(08-02-2012, 02:35 AM)Previous Wrote: You use GM right? I think there was an option to disable all objects that are out of view (it's been a while so I'm not entirely sure). If that's not enabled, you could try if that helps. Other than that, all you can do is to try to optimize your code. Code optimisation is a whole book on its own, though. Using less objects (enemies etc) in areas where the framerate drops should also help.
(08-04-2012, 02:31 PM)Shadow Kami Wrote: Mikeystar, Have you tried using the Clean Mem DLL, it eliminates unneeded data and helps improve the games speed.
I don't know what version this uses but GM 8.0 runs about 10 FPS faster than GM 8.1, and that's using optimalized scripting and coding, I minimalized coding for I project I was working on and I imported the data to GM 8.0 and made a couple minior changes and it ran at about 60 FPs most of the time, unlike being on GM 8.1 which it ran at about 45-50 FPS tops.
Hope this helps.
(08-10-2012, 07:50 PM)Zero Kirby Wrote: That certainly is yellow
Also noting that in the first screenshot Mario's cape is wrong, and of course that YI-background in the third screenshot clashes with everything else, and what's that floating hand thing in all of them? Don't tell me we're going to have to use the mouse for stuff in this game?
I appreciate the amount of work you're putting into this, really, I do, but some levels have health meters, some don't, there's so many different variables, coins, cherries, gems, stars all in the first screenshot's HUD, and what looks like the card thing from SMB3, why is that there, I get the feeling you're not really focusing so much on proving good gameplay but just a lot of it. And while I love giving the player multiple gameplay options, you're really not doing that, and just seem to be changing the rules every other level or so, which isn't a very good way of going about the game.
I dunno. Maybe if I played a demo I'd have more to say on the matter, but from what I've seen, I'm not really impressed by this, just confused.
Also, if you're going to provide the player with the option of getting to 999 lives, and are admitting your game is easy, just remove the lives system altogether. It's obsolete and you clearly don't need it.
(08-10-2012, 10:25 PM)Zero Kirby Wrote:(08-10-2012, 09:38 PM)Mikeystar Wrote: You should say this to MKFusion as well.
...
What's so confusing about the HUD? Why is it so confusing? Seriously?
...
As for the graphics. That's all we have right now, and if the clashing is a problem that's the best we can do. I'm glad the bit-format is 16-bit meanwhile. The backgrounds are not much of a problem.
_________________________________________
For people who are explaining things that are similar to Zero Kirby's post.
We are sorry you feel that way, and that you are not providing the critique we are looking for. We're not looking forward to hearing that backgrounds are clashing with graphics, or, some tileset seems to pop out from the rest of the graphics. If you don't appreciate it, then, just don't download the demo when it comes. It may not look polished in your opinion, but, I believe this game will be very fun to play when released, as long the frame rate isn't much of a problem, which it isn't for plenty.
We're not forcing you to play the game, and that there are already many people following the project and eagerly awaiting it's release. Aplenty. We have hope. But..
If this continues, we will take business elsewhere, and that is that. If you choose to be make fun of the gimmicks of this fangame, so be it, but we will not respond.
I'm sorry but just shut up
I don't, and nobody else, cares if you don't like that everyone's pointing out the graphics are not great, because since everyone else is pointing it out, it's clearly a problem that needs to be addressed whether you feel like addressing it or not. You're tired of hearing it? Not looking forward to hearing it even more? Then fucking fix it. Those graphics are not "the best" you can do. They are far from it.
You can say it'll be fun when it's released. You can say it'll be a good game. You can say a lot of things! But from what you are showing me, I don't believe the things you're saying! I have no incentive to believe these things either as you seem to be saying I'm wrong, rather than trying to ease my doubts!
I could say the same things to MKFusion as well, certainly, but that has absolutely nothing to do with your topic so do not change the subject. We're not talking about MKFusion, we're talking about your game.
The HUD is confusing because there's a lot of shit in it. You have a coin counter, a cherry counter, some gem counter, and some star counter, on top of a point counter. Why are you counting so many things!? Do so many things need to be counted? Are there honestly four different common collectables throughout the game? Doesn't that seem like a bit much?
And you say the framerate isn't a problem for plenty... you know this? For a fact? I didn't see a demo download in this topic, so where are you getting your "plenty" from?
If you're going to leave just because everyone here says your graphics are bad, which they are, then clearly you weren't paying attention to the name of the place when you were posting!
(08-10-2012, 10:15 PM)BuzzNBen Wrote: Yea, so can someone please close this topic? We don't want to hear members criticize this game anymore.
What. What. What did I just read.
If you didn't want criticism you shouldn't have posted this topic in the first place! How else can you expect to improve your skills if you can't take criticism!?
I'm at a loss for words. Honestly.
(08-10-2012, 11:57 PM)sspp03 Wrote:(08-10-2012, 11:51 PM)Crappy Blue Luigi Wrote: woah woah hey what am i reading here
everybody chill the fuck out.
guys, i know graphics are not more important than gameplay, but don't outright dismiss the issue. it's small, but it's there. the reason you don't hear it from other sources is because those sources don't give a flying fuck about good graphics. it's a sad fact, but as long as you're using official nintendo-made graphics, nobody in a fan-gaming community is going to criticize the way your game looks. but this is not a regular fan-gaming site; this is the spriters resource, where we not only rip tons of sprites, we also create tons of sprites. the spriting community here is practically built on giving and receiving criticism in order to improve as pixel artists, and we apply that same principle to games posted in this subforum.
try to understand that we're trying to help you make a better looking game. if you're going to ignore our criticisms, then why even stick around?
Some sources do, give a flying fuck about good graphics. SMWCentral is a SMW-hacking site, and they care about graphics at times (mostly if they clash). I know that you are trying to help, but not really in the right way. Most of you guys were complaining and bitching about the issues pointed out that we are aware about and are gonna fix it. We need some spriters who can make bgs and tilesets in the style of SMAS-SMB3. We are, sufficient on sprites, but not on custom, handmade tilesets and backgrounds even less.
My name is Mikeystar, I am the co-founder of Super Mario: All-Star Attack!, a Mario fangame started by me and ~CaMtEnDo~ in the year of 2010.
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![Wink Wink](https://www.vg-resource.com/images/custom_smilies/wink.png)
The Super Mario World ASE Reactor! Join Today!
http://s4.zetaboards.com/SMWASE_Reactor/index
The Super Mario All-Star Attack demo is out! Play Now!
http://www.vg-resource.com/thread-27416.html
The All-Star Attack YouTube Playlist is here, see it on this link:
[Video: https://www.youtube.com/watch?v=rR3hxsct...VO&index=5]