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Ripping Genesis Sprites through YY-CHR
#2
I really have no idea why you'd want to. Gens K-mod has layer support, a tile viewer, a sprite disabler (think like Kawaks) and basically everything you could ever dream to have in an emulator when it comes to sprites. I know that doesn't answer your questions but it might help if you hadn't heard of it before.
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Thanked by: Gaia, Yawackhary


Messages In This Thread
Ripping Genesis Sprites through YY-CHR - by Gaia - 08-11-2012, 10:43 PM
RE: Ripping Genesis Sprites through YY-CHR - by Goemar - 08-13-2012, 03:26 PM

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