08-14-2012, 03:56 AM
I'll step in and explain why there is a difference in scale. It was a design choice made by the team where the non-interactive environment was created at half the scale of both characters and interactive gameplay objects. However, looking back into this, we probably should have made foreground environment the same scale versus mid-ground and background. The strange white edges that appear on the environment tiles is a small problem with the engine (Unity) we're using, but will be eliminated when we work on back end stuff with the game.
We'll definitely work on scale a little more, but please don't hesitate to critique on his actual environment sprite work. If you want to see individual tiles and backgrounds, just drop a reply and I'm sure he'll be happy to comply
We'll definitely work on scale a little more, but please don't hesitate to critique on his actual environment sprite work. If you want to see individual tiles and backgrounds, just drop a reply and I'm sure he'll be happy to comply