08-14-2012, 09:00 AM
(08-14-2012, 03:56 AM)Kopaka Wrote: I'll step in and explain why there is a difference in scale. It was a design choice made by the team where the non-interactive environment was created at half the scale of both characters and interactive gameplay objects. However, looking back into this, we probably should have made foreground environment the same scale versus mid-ground and background.
If you're worried about being able to tell the difference between the foreground and background, just make the background darker. Any difference in scale tends to look jarring.
Also, fix up the HUD.