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Problem with ripping PSX Sprites with VRAM
#1
Hi,

I tryed to Rip some Background Sprites from 2D PSX Fighters, but Vram runs strange in my case.

normally an opend savestate should look like this:
[Image: vramtut4eg5.png]

But in my case it looks like this, the game screenshots are missing (added a ? there)
[Image: 1fca844138vram.png]

So I've probelms to get the Palette right to make screenshots


Any suggetions what I'am doing wrong?
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Problem with ripping PSX Sprites with VRAM - by 10o - 08-14-2012, 11:40 AM

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