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Problem with ripping PSX Sprites with VRAM
#2
Three things:

1. What game is this?

2. Did you take the screenshot during a transition phase? If you did, there would be nothing as nothing was on the screen at the time.

3. You have the palette cursor in the wrong location. They're in groups of 16, so the first number (the palette for the PSX is the CLUT [Color Look-Up Table]) should be a multiple of 16 (so 80 would be the right multiple). You either have to hold either CTRL, Shift, or Alt (don't remember which) which will move the cursor by a pixel.
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RE: Problem with ripping PSX Sprites with VRAM - by Deathbringer - 08-14-2012, 01:38 PM

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