08-15-2012, 07:53 AM
(08-15-2012, 03:52 AM)Previous Wrote: This is quite charming!
I died at the boss really quickly and would have had to play through the whole level again...
Personally, I'd find it nice if hitting an enemy would bounce them off a bit.
(08-15-2012, 03:55 AM)Dazz Wrote: Agreed with Previous on the bounce, but it is a nice little game!Thanks for the feedback! My other peers and I were talking about that yesterday; the main reason why I just have little shaking effect with getting hurt is because there will be times later when the platforming is on very strict and small jumps, and I didn't want enemies smacking Koh around. However, due to this, I found it necessary to increase his invincibility timer when you get hurt, so you have a bit more time to get away if need be. But you'll also be happy to know that the boss has been nerfed a bit; The number of Blue Slimes he spawns is halved in Normal, they start dropping down a bit slower, and they no longer give EXP during the fight. (All for the next release of course, not the demo link above).