08-15-2012, 05:52 PM
(07-24-2012, 12:23 AM)Nero1024 Wrote: PSound rips audio data at a fixed frequency, meaning that you'll have to check if the sample is at the right pitch/speed. If the ripped samples don't match up right with the game (like if a 22050 Hz sample is supposed to be played at 11025 Hz) then I use Audacity and set the sample rate and match up the Project Rate to sample rate and export.
Man, ripping PSX sounds doesn't sound like much fun. That's a shame too because I really want to submit the PSX MMX games' sounds eventually.
Either way, these are all up now! Great job, must have been a heck of a lot of work.