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Crash Bandicoot Warped sounds
#7
(07-24-2012, 12:23 AM)Nero1024 Wrote: PSound rips audio data at a fixed frequency, meaning that you'll have to check if the sample is at the right pitch/speed. If the ripped samples don't match up right with the game (like if a 22050 Hz sample is supposed to be played at 11025 Hz) then I use Audacity and set the sample rate and match up the Project Rate to sample rate and export.

Man, ripping PSX sounds doesn't sound like much fun. That's a shame too because I really want to submit the PSX MMX games' sounds eventually.
Either way, these are all up now! Great job, must have been a heck of a lot of work.
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Messages In This Thread
Crash Bandicoot Warped sounds - by Burby - 07-11-2012, 11:59 AM
RE: Crash Bandicoot Warped sounds - by Burby - 07-12-2012, 02:41 AM
RE: Crash Bandicoot Warped sounds - by TGE - 07-13-2012, 05:49 AM
RE: Crash Bandicoot Warped sounds - by Burby - 07-13-2012, 06:39 AM
RE: Crash Bandicoot Warped sounds - by Nero1024 - 07-24-2012, 12:23 AM
RE: Crash Bandicoot Warped sounds - by Garamonde - 08-15-2012, 05:52 PM
RE: Crash Bandicoot Warped sounds - by Burby - 08-16-2012, 01:52 AM

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