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Ripping Genesis Sprites through YY-CHR
#10
Yawackhary Wrote:Even when I tried hacking that game, it still gives a black background.
Once upon a time, I had a similar problem with PSX-VRAM and the portraits from Lunar SSSC. They used black and the background of VRAM was also black, I couldn't do anything about it.

Then I discovered that you can make two screenshots, one with correct colours and one with a wrong palette (no black in the sprites) to get the outlines. I put them on a neutral sheet, recoloured the outlines of the wrong-coloured sprites back to black and laid the correct colour sprites on them.

Problem solved. By the way, all this knowledge about compression routines, modified emulators and work-arounds should be available to public when the new TSR launches and we start overworking the tutorial section. There are so many tricks people don't know, it would be a waste keeping it in the forums.
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Thanked by: Garamonde, Previous


Messages In This Thread
Ripping Genesis Sprites through YY-CHR - by Gaia - 08-11-2012, 10:43 PM
RE: Ripping Genesis Sprites through YY-CHR - by Davy Jones - 08-17-2012, 05:48 PM

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