Just wrapped up the first phase of the sprite. I just need to find some flaws before shading (shading being the obvious one here, although the current palette is temporary).
Hand was a major pain in the ass. Anyone got tips to correct it's potential flaws? Also I think his right (our left) arm seems a bit off too, or I've just tinkered with it too much. Head's not all that perfect either, as you know how the hair is when spriting.
The leg's shading was a nightmare to pull off. I bet it's gonna take awhile to fix that, as the shading was meant to be based off Puyo 20th.. Unless I draw some elements from the Madou games and combine both. All and all I think this might be good breaking away from the usual sprites I often do when it comes to size (estimated roughly 20x36 or smaller) and trying out a new shading method all while looking for a working -sprite- style for a game project with dragon boy.