08-20-2012, 08:00 AM
Love:
-Unlockables. Nothing beats the thrill of gaining additional content as a reward for specific achievements.
-Good level design. Something you can speedrun without cheap deaths, something with subtle optimal routes with a few hidden ones that contain special pick-ups. Levels that invite you to replay them without the need of a reward to lure you in. Just levels that are fun to do over and over again. X hours gameplay can suck itself when I can invest hours upon hours in a single, enjoyable level.
Hate:
-Water. Mario is a b**** to control and Sonic simply moves sluggish and floaty and has to collect bullbes in order to not drown.
-Level design focussed on a single gimmick/challenge. The danger of a gimmick being stupid, boring or annoying only makes the level in question risk not being fun to play. You'll clear it once for the sake of clearing it and abandon it forever.
-Unlockables. Nothing beats the thrill of gaining additional content as a reward for specific achievements.
-Good level design. Something you can speedrun without cheap deaths, something with subtle optimal routes with a few hidden ones that contain special pick-ups. Levels that invite you to replay them without the need of a reward to lure you in. Just levels that are fun to do over and over again. X hours gameplay can suck itself when I can invest hours upon hours in a single, enjoyable level.
Hate:
-Water. Mario is a b**** to control and Sonic simply moves sluggish and floaty and has to collect bullbes in order to not drown.
-Level design focussed on a single gimmick/challenge. The danger of a gimmick being stupid, boring or annoying only makes the level in question risk not being fun to play. You'll clear it once for the sake of clearing it and abandon it forever.