08-21-2012, 10:10 AM
(This post was last modified: 08-21-2012, 12:45 PM by Chris2Balls [:B].)
Pixel art is in between applied arts and decorative arts, there's no denying that. You cannot deny the importance that people attach to aesthetics, either.
I think what distinguishes the Pixel Art board from the rest of the forums is what is posted: it is not limited to ripped assets. This is one of the reasons why I think members encourage custom work.
Unlike edits, you don't start custom sprites from an existing base that isn't yours. You can imitate a game's sprite style whilst working from scratch.
I think what is expected from this board is quality. Quality is delivered through skill.
Most turn to custom sprites for quality, but I think what is often forgotten is that quality can be found in edits.
Unfortunately, there is a preconception that edits are poorly executed. Why is that? It's because the editor relies on the quality of the existing sprite to assure the quality of his edit, which does not always match up. Why does the editor do this? I think it's because to him/her, the base is a quality guarantee.
This is why introducing these users to basic pixel art and drawing techniques through custom work will reinforce their skill, so they can improve the quality of their work, may it be custom or edited. That's why I believe this attitude should be pursued; if it does not interest those involved, then so be it. They were given an opportunity to improve generally as a technician.
I think what distinguishes the Pixel Art board from the rest of the forums is what is posted: it is not limited to ripped assets. This is one of the reasons why I think members encourage custom work.
Unlike edits, you don't start custom sprites from an existing base that isn't yours. You can imitate a game's sprite style whilst working from scratch.
I think what is expected from this board is quality. Quality is delivered through skill.
Most turn to custom sprites for quality, but I think what is often forgotten is that quality can be found in edits.
Unfortunately, there is a preconception that edits are poorly executed. Why is that? It's because the editor relies on the quality of the existing sprite to assure the quality of his edit, which does not always match up. Why does the editor do this? I think it's because to him/her, the base is a quality guarantee.
This is why introducing these users to basic pixel art and drawing techniques through custom work will reinforce their skill, so they can improve the quality of their work, may it be custom or edited. That's why I believe this attitude should be pursued; if it does not interest those involved, then so be it. They were given an opportunity to improve generally as a technician.