08-22-2012, 05:38 PM
Considering this is the gamedev area, I'm dropping every suggestion that comes to mind. I mean, sorry to say, but these two monsters really do not look good to me. The lines are wonky, you have multiple light sources and the shading does not convey volume.
I suggested using the 3D models you have anyways as that's be an easy way to get around this. They're especially much easier to animate properly, since now, you have really static looking animations with little parts jittering around while huge parts to not move at all. Overall, the animations are hardly fluid, too.
In the end it is up to you if and which suggestions you follow, but all the same users here are free to make suggestions in the first place as long as everyone stays respectful.
I suggested using the 3D models you have anyways as that's be an easy way to get around this. They're especially much easier to animate properly, since now, you have really static looking animations with little parts jittering around while huge parts to not move at all. Overall, the animations are hardly fluid, too.
In the end it is up to you if and which suggestions you follow, but all the same users here are free to make suggestions in the first place as long as everyone stays respectful.