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TSR COMPO Vol.3: "In the name of goodNES"
#6
Quote:So I'm assuming we aren't allowed to do "fancy programming tricks" like Megaman's face? Or, so long as we explain it (or show how the separate tiles work out) we can?
Yeah, I think that'd be acceptable. The aim is to create something that would be able to run on the NES, so these fancy tricks are acceptable if you want to squeeze in an extra color.

In regards to sprite dimensions, 8x16 is good. The reason for the 256x240 maximum is for those who'd like to make large boss sprites or even a mock up; this isn't required, but it's an option for those who want to do so.


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RE: TSR COMPO Vol.3: "In the name of goodNES" - by Sketchasaurus - 08-23-2012, 12:43 AM

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