08-27-2012, 11:30 PM
(This post was last modified: 08-27-2012, 11:32 PM by Zero Kirby.)
(08-27-2012, 08:51 PM)Rosencrantz Wrote: I always have this need to fill the Engie slot since nobody wants to do it, it seems
I need legitimate strategies, help please :C
A good Engie helps the team out a lot but there's a few things that do help, dunno how much of this you already know (or if you want Engie strategies to begin with) but:
- You should typically build the Dispenser near a chokepoint where a Heavy can camp near it, and increase the range so it can be behind a wall - you'll usually build Sentries near Ammo Pickups that will generally respawn faster than you can work through them. On Decoy, the middle building has one of these AND a Health Pickup, so you won't have to worry about healing, either.
- Your choice of Primary isn't too terribly important but make sure it's something you're comfortable with using in case you have to (and you probably will). If going with the Frontier Justice, destroy your Sentry between waves to get the Revenge Crits. Sometimes, it's even worth letting the Sentry Buster take it down if you can rebuild quickly enough (with an Upgrade Canteen) at another chokepoint just to get the Revenge Crits. The Widowmaker works best up close but can provide an excellent source of Metal as long as you keep hitting large groups of enemies with most of your spread, and you'll usually increase your Metal limit anyway. The Pomson can help with Medic control. In all cases, it's usually worth investing in Penetrating Shots for maximum crowd control.
- Don't waste Upgrade Canteens on just a Sentry - build both a Sentry and Dispenser before using the Canteen, and only use them when you need an immediate Sentry. Increase the attack speed of your Wrench of choice to speed up non-Canteen upgrading when you're not under pressure.
- Keep your buildings a fair distance apart in case a Sentry Buster shows up - it's bad enough to lose a Sentry but losing both a Dispenser and a Teleporter weakens your overall effectiveness.
- If a Sentry Buster's getting too close, haul your Sentry, walk up to the Sentry Buster, and once it starts the detonation animation, back off as far as you can. Just make sure that you don't endanger your teammates in the process!
- Investing in damage resistances usually isn't worth it - you can use your Sentry for cover if you absolutely have to. Increased mobility or Health/Metal regen can help, but most of your money should go into Building or Primary Upgrades.
- And be careful on the front lines if you go out there - your Sentry can hurt you too, and you don't have much health to boot!