09-02-2012, 12:57 PM
From what I've seen, piracy isn't even the biggest issue (outside of the PC market, but that's another story) with developers right now. Piracy is an inevitability. Someone WILL break the security on your game and it WILL be distributed illegally. Developers need to accept that and instead of focusing (so hard) on trying to fight an unwinnable war, they should focus instead on the other issues that they have.
To me the biggest problem is that everyone and their grandmother is trying to produce AAA movie-quality titles (or just FPSes) with insanely high budgets. If one fails or you get low return, bam, you're millions in the red. Almost nobody is willing to make different types of games or take risks with smaller projects. If all the games are basically the same thing, people will stop buying them because they feel it's a waste of money since they already pretty much own the game. Or they'll turn to piracy. Nobody wants to pay 60 or 70 bucks for a game they already own.
What we need are new, innovative, games and not REALISTIC SHOOTER 647836483267 or else the industry is just going to keep going in this downward spiral.
To me the biggest problem is that everyone and their grandmother is trying to produce AAA movie-quality titles (or just FPSes) with insanely high budgets. If one fails or you get low return, bam, you're millions in the red. Almost nobody is willing to make different types of games or take risks with smaller projects. If all the games are basically the same thing, people will stop buying them because they feel it's a waste of money since they already pretty much own the game. Or they'll turn to piracy. Nobody wants to pay 60 or 70 bucks for a game they already own.
What we need are new, innovative, games and not REALISTIC SHOOTER 647836483267 or else the industry is just going to keep going in this downward spiral.